HEXLINE
V4
// REALTIME GAME INFRASTRUCTURE  ·  38 EDGE REGIONS

Realtime that
never desyncs.

Hexline runs authoritative game servers at the edge — rollback-ready state sync, deterministic ticks, and an 11 ms median room join anywhere on Earth. Ship one binary; we place it.

// EDGE FLEET

Regions on the mesh

Every region runs the same scheduler. Pin a match to one, or let the router pick the lowest-jitter path. Full region list →

AMS-01
PRIMARY
Amsterdam · Schiphol-Rijk
6.2ms p50
Rooms
1.94M
Headroom
38%
Tick
120 Hz
IAD-04
ONLINE
Ashburn · Virginia
8.7ms p50
Rooms
2.61M
Headroom
44%
Tick
120 Hz
SIN-02
ONLINE
Singapore · Jurong
11.4ms p50
Rooms
1.12M
Headroom
57%
Tick
60 Hz
GRU-01
ONLINE
São Paulo · Barueri
14.8ms p50
Rooms
0.86M
Headroom
61%
Tick
60 Hz
Drag  38 regions live
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